Castle
Senior Member
Gutter Baby[M:-1050]
Posts: 441
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Post by Castle on Jul 17, 2010 11:31:40 GMT -5
Here's my Youtube channel. But please, ignore "Soradansen." I'm only keeping it on there because I think some people actually saved it to their favorites -_-; Click if you so desire.If you have a Youtube account, please add your comments on the video pages. Thank you.
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Oathkeeper Emi
God
Dark[/color] Meat[/color][M:-2250]
got old
Posts: 750
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Post by Oathkeeper Emi on Jul 17, 2010 11:38:27 GMT -5
Hey, Soradansen was awesome, okay!? D<
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Castle
Senior Member
Gutter Baby[M:-1050]
Posts: 441
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Post by Castle on Jul 17, 2010 11:41:43 GMT -5
Oh, Cait, you know how I am filled with shame by these things. -_-; Seriously, I can do better. I just haven't felt like remaking it lately DX
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Oathkeeper Emi
God
Dark[/color] Meat[/color][M:-2250]
got old
Posts: 750
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Post by Oathkeeper Emi on Jul 17, 2010 11:42:51 GMT -5
You're a lot better at using Anime Studio than I am. You need to give me lessons. xDD I want to be able to make awesome animations like the one you made... but that also requires me having better drawing skills. D: give me lessons!
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Castle
Senior Member
Gutter Baby[M:-1050]
Posts: 441
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Post by Castle on Jul 17, 2010 11:44:31 GMT -5
Sure. ^_^ But... you use a different version than me, so I don't know what all would actually apply.
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Oathkeeper Emi
God
Dark[/color] Meat[/color][M:-2250]
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Posts: 750
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Post by Oathkeeper Emi on Jul 17, 2010 11:45:21 GMT -5
I'm only like... 1 version behind you right? I have Anime Studio Pro 5...
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Castle
Senior Member
Gutter Baby[M:-1050]
Posts: 441
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Post by Castle on Jul 17, 2010 11:53:10 GMT -5
Ah, well, that's not so bad. Um... I guess these are the pointers I can offer:
1.Draw by hand first, and then add the drawing as a "tracing image" on the program and trace over it. 2.Make a separate layer for EVERYTHING, even facial features like eyelids, the eyes under them, the nose, etc. Each individual arm and leg should probably be separate, too, and the two parts to each (like thigh and lower leg) should be separate shapes. 3.For a moving joint, like a shoulder, (as in the Emi animation, for example) put the "arm" layer underneath the "torso" layer and move it so we don't see the joint.
And does Anime Studio Pro 5 have the "bone" feature?
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Oathkeeper Emi
God
Dark[/color] Meat[/color][M:-2250]
got old
Posts: 750
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Post by Oathkeeper Emi on Jul 17, 2010 11:57:30 GMT -5
Yeah, it does. Hm... I'm not sure how to use the tracing image thing but its worth a try. I was just drawing things and then cutting out the pieces and making the area around it transparent so there wouldn't be big white blocks. XD
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Castle
Senior Member
Gutter Baby[M:-1050]
Posts: 441
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Post by Castle on Jul 17, 2010 12:13:47 GMT -5
Usually, I just drag the image into the program, and it gives me the option of "add tracing image" or "add image layer." Don't know how it works on your system, though. Even so, you can probably trace over an image layer, anyway.
I just find it easier to manipulate objects that belong in the program, since it lets you change the shapes throughout the animation and avoid things like having gaps appear in shoulders and such.
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