Fate
~Jay's Hero~
[M:-3130]
Posts: 1,005
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Post by Fate on Jul 28, 2010 10:03:18 GMT -5
x4 Ability Slots = 600 Munny x4 Ability Upgrades = 800 Munny Total Price = 1400 Munny
All of these abilities are for Zexion if he actually manages to get into a fight.
[b][Catastrophe][/b] Zexion knows that by confusing his enemy, he will gain an advantage. Therefore, he creates [b]two[/b] clones that surround his opponent within a twenty foot radius. Together, they create a sphere of light. Zexion, the real one, attacks the sphere and releases the energy. This will damage the opponent wherever they are within a one hundred twenty-five foot area. If one manages to destroy one or more of the clones before the energy is released, the ability will lose some of its power.
[b]Range[/b]: 25 foot radius for clones, 125 foot area for energy release [b]Speed[/b]: N/A [b]Cooldown[/b]: 3 posts [b]Uses[/b]: 4 times per thread [b]Strength[/b]: Moderate
[b][Mimic][/b] This ability allows Zexion to recreate an ability of his opponents that are up to moderate in strength. He cannot mimic passive abilities and the abilities he does mimic will be 75% of what the ability originally is; for example, if an ability he mimicked sent down ten spikes with a speed of fifty miles per hour and a one hundred foot radius for range, the mimic would come out to be about seven spikes with a speed of about thirty seven miles per hour and a seventy-five foot radius for range. He can only mimic abilities that have been done in combat, not ones yet to be done.
[b]Range[/b]: N/A [b]Speed[/b]: N/A [b]Cooldown[/b]: 4 posts [b]Uses[/b]: 5 times per thread [b]Strength[/b]: Moderate
[b][Cyclone][/b] In the middle of a battlefield, Zexion creates a whirlwind that draws his opponent in and whips them around. The whirlwind itself is about five feet in diameter and it has the ability to draw in enemies that are up to twenty feet away from it.
[b]Range[/b]: 20 feet [b]Speed[/b]: 50 miles per hour for the whirlwind [b]Cooldown[/b]: 5 posts [b]Uses[/b]: 3 times per thread [b]Strength[/b]: Moderate
[b][Shadow Silhouette][/b] Zexion's nickname 'Shadow-Walking Tactician' [i]did[/i] come from somewhere. This ability allows him to temporarily disappear from sight, making his person 70% invisible for about ten seconds; his Lexicon remains opaque. After he goes into this, he approaches his enemy at running speed and attacks said opponent with darkness. If he is hit after he is invisible, he loses the invisibility but is still able to inflict the ranged darkness attack.
[b]Range[/b]: N/A; 20 feet radius for Darkness [b]Speed[/b]: N/A; Running speed [b]Cooldown[/b]: 6 posts. [b]Uses[/b]: 3 times per thread. [b]Strength[/b]: Moderate
Another thing: I also want to modify my Meteor Mirage Ability. I want to make its range a fifty foot radius and its speed seventy-five miles per hour; the ability did not resemble a strong ability to me when I looked at it again.
Tell me if all of this is okay; since I always screw up something with abilities, tell me what I need to fix. [/size]
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Matt
Senior Member
D:<[/color][M:885]
Posts: 299
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Post by Matt on Jul 28, 2010 15:39:56 GMT -5
You know I was playing Days earlier, and Meteor Mirage only has like a 3 ft radius. Seriously. xD
But anyway, I guess everything looks good here. UNFORTUNATELY, we C-Mods still lack the ability to subtract munny, so you'll have to do that yourself. But I'll edit everything in for you.
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