Aerith
God
Slash's Bestest Posting Buddy~[/color][M:-4305]
Posts: 973
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Post by Aerith on Jul 14, 2010 2:04:30 GMT -5
Let’s get the basics down first.
Name: Aerith Gainsborough Nicknames: N/A Age: 25 Gender: Female Race: Human Homeworld: Radiant Garden Alliance: Light
You’re just a puppet aren’t you? Played By: Aerith Age: 23 Gender: Female Contact: PM Audition Link: Here Other:
So tell me a little bit about yourself.
Physical Aspects: Aerith is of average height, standing at about 5'4”, and has a thin, graceful frame. Her hair is brown and long, and the majority of it is nearly always kept in a braid bound with a red bow. Two pieces of her hair fall in natural curls on either side of her head, and her thick bangs frame her face all the way down to her chin. Her eyes are bright green, possessing a depth that very few fully understand, and thin eyebrows arch gently over them. Her nose is small, a perfect fit for the rest of her face, and she has medium lips, the upper of which forms a cupid's bow.
Aerith wears a top that's white around her chest, while the rest is pink, except for a wide strip down the buttoned portion. The shirt opens just slightly at the bottom, beneath the buttons. It's held up by a pink string that wraps around her neck. Underneath this top, she wears a pink dress with a horizontal white stripe running around a bit below her waist. She wears yet another dress underneath the first one, this dress being white and slightly longer than the first. Her attire is completed with brown soft leather boots. Pictured here.
Persona: - Façade: Aerith is usually calm and composed, not easily moved to outbursts of anger or frustration. She has what seems to be infinite patience with everyone and will take the time to listen to even the smallest and most insignificant problems. She is always willing to lend her aid to anyone in need, and she is especially fond of children. Even though she is not known as a fierce fighter, she will pour all of her energy into defending those she deeply cares for, whether she must enter combat herself or stay back and act as healer.
Aerith is set apart from the other members of the RGRC in that she appears to have a very acute spiritual sense. She is sensitive to the intricate pulse of life and light found in the planet itself, and this heightened awareness of the light grants her a wisdom she uses to aid the cause of the RGRC. She is prone to appear distant at times, as her thoughts and senses will become occupied with something else, usually the whereabouts and well-being of Cloud. But she is also capable of laughing and enjoying life and friends.
- Inner Mind: While her usually kind and gentle nature may suggest fragility, Aerith's will is indomitable. Behind her soft eyes lies a mind and a heart that is not easily shattered. Her faith in the light is strong, and she firmly believes that no one is completely out of the light's reach. No one is beneath her attentions, either, as she believes that everyone deserves a chance at life and joy. Therefore, she is truly always willing to help those less fortunate than herself, and will, more often than not, put others' needs before her own.
Her feelings for Cloud are complicated. She has felt affection for him since the two of them were young and still living in Radiant Garden before the darkness came. But that has not, as of yet, blossomed into anything openly romantic, and he has not pursued that type of relationship with her. Some small part of her may someday wish to have that type of relationship with him, but for now, she tries her best to be there for him whenever he needs her in his struggle against his inner darkness.
Empty your pockets and show me what you got
Items: (List any items you wish to purchase)
Inventory: Any items such as keychains, and Synthesis materials, as well as plot items go here.
- Jericho's alarm – An almost miniscule sphere of darkness with one yellow dot for an eye, this acts as a way for Jericho to keep tabs on Aerith, and it alerts him to any danger she might find herself in.
Stand up and fight.
Weapon(s): Aerith does not normally carry a weapon, unlike the rest of the RGRC members. However, if she needs a weapon to defend herself, she is proficient with the quarterstaff or anything that would function as a quarterstaff.
ABILITIES SECTION:
Curaga A very potent curative spell that is capable of healing mild to severe non-mortal wounds. The spell cannot be used to mend internal organ damage, and therefore cannot be used, for instance, to save someone from death who has been stabbed through the heart. It also cannot be used to regenerate lost limbs or to resurrect anyone from death. The visible evidence of a Curaga casting is a green light, usually accompanied by the shapes of green leaves, surrounding the spell's target.
Range: Aerith can cast Curaga either on herself or on an ally. When used on an ally, the spell can affect anyone within a 100-yard radius as long as that person is visible to Aerith. Speed: Instantaneous Cooldown: 3 posts Uses: 6 uses per battle Strength: Strong
Junction This ability is the symbol of the bond created by Bahamut with Aerith, a bond called a junction, and it enables Aerith to summon Bahamut in times of need. When called upon, he is summoned to her side, and remains there for three of his posts, before leaving at the end of his third post--however, if pulled in for out-of-combat purposes, such as pure roleplay, the limit is not accrued. This can pull him out of any thread he is currently in, and allows for him to enter even closed threads.
Range: Any/All Speed: Instantaneous/None Cooldown: N/A Uses: 1 use per thread Strength: Weak
Lady of Flowers Wherever Aerith walks, her signature yellow, white, and pink flowers spring up, carpeting the ground in an array of soft, glowing color. This ability can also extend to any non-human, organic surface that Aerith touches with her hands. Though it is passive, Aerith can choose when this ability is in effect.
Range: Whatever she touches; the trail of flowers behind her is only about two feet wide Speed: Her flowers can sprout and mature within about three seconds Cooldown: N/A Uses: Passive Strength: Weak
Reduction Aerith is capable of removing negative emotion from a single person and taking it upon herself. Instead of eliminating the emotion altogether, she will feel the effects of these emotions for two posts after the removal before the feelings return to their original owner.
Range: The person affected must be within four feet of Aerith Speed: Instantaneous Cooldown: 2 posts (once the negative effects have left her) Uses: 5 uses per thread Strength: Weak
Everybody’s got a weakness or two; what are yours?
Elemental Weakness: Darkness/Shadow Other Weaknesses: Aerith's strength does not lie in melee prowess. While she is capable of defending herself if needed, she would rather not fight anyone. Therefore, should she encounter someone with great physical strength and speed, she would not do well in close quarters with that person.
What’s your story?
Aerith was born in Radiant Garden and enjoyed a happy childhood. She became fast friends with Leon and Yuffie at a very early age. The three of them were nearly inseparable as children, even despite their different personalities. Their day-to-day childhood activities usually consisted of Aerith watching and trying not to laugh as Yuffie picked friendly fights with the ever-stoic Leon. Under the reign of Ansem the Wise, Radiant Garden prospered, and the three friends remained blissfully ignorant of the darkness beginning to creep into their world.
She first met Cloud when she was nine years old. He and his family moved into the recently vacated house two doors down from hers. She thought him strange at first, since he was fairly anti-social. But over the next few months, she grew more fascinated by him and determined that she would get him to talk to her.
One day, she paid a visit to his front door, carrying a basket of flowers she had picked to offer his mother. To her surprise, Cloud answered her knock, but she wasn't fazed in the slightest. Without missing a beat, she offered him a smile and held out the flowers to him, telling him she had brought them for his mother. He just stared at her for what seemed an eternity before he took the basket without a single word of thanks and then shut the door, leaving a stunned Aerith standing on the front porch.
The unexpected happened only a few days later. Cloud came to her house and asked to see her. They spent the entire afternoon together, just the two of them, and talked until the sun went down. Cloud and Aerith only grew closer after that day, sharing secrets that Aerith didn't share even with Yuffie and Leon. She began to entertain notions of a possible relationship.
Her simple and happy life was shattered at the mere age of fourteen when the Heartless descended upon Radiant Garden. What had begun as a beautiful day quickly turned to chaos as the darkness ate away at everything they had built. In the turmoil, Aerith saw her parents' hearts taken but was saved from the same fate by Cloud, who guided her to the Gummi Ship that Yuffie and Leon were preparing for flight. Together, the four of them escaped the destruction of their home and ended up in Traverse Town.
Cloud did not stay with them for long. He left quietly one night, leaving behind a cryptic note about needing to discover his true self. He would show up every now and then, but he would stay for only a little while before leaving once more.
After meeting Sora in Traverse Town and helping him and his friends in their quest to battle the darkness and find King Mickey, Aerith, Leon, and Yuffie traveled to Hollow Bastion, where they rediscovered their past in the castle library. Since then, they have worked together with Merlin, Cid, and others to restore Radiant Garden to its former light.
It all comes down to this: make your choice.
You are presented with three weapons: a sword, a staff, and a shield. The sword represents the power of the warrior; invincible courage comes with this weapon as well as horrible destruction. The staff represents the power of the mystic; inner strength comes with this weapon as well as wonder and ruin. The shield represents the power of the guardian; kindness to aid friends comes with this weapon as well as a shield that will repel all.
Which one will you choose?
Chosen Weapon: Aerith ponders and then selects the Shield.
Guard Placing your weapon or shield in a defensive position, you block the efforts of a Weak ability and nullify it. This symbolizes the defensive properties of the Shield, and is broken by Guard Break.
Range: Melee Speed: N/A Cooldown: 2 posts Uses: 2 Strength: Weak
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Oathkeeper Emi
God
Dark[/color] Meat[/color][M:-2250]
got old
Posts: 750
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Post by Oathkeeper Emi on Jul 14, 2010 12:10:17 GMT -5
This looks pretty good. I'm slightly concerned about the cure spell, but only because every other roleplay forum I've been on had a rule about no cure spells. But since there isn't a rule like that here, I think it should be okay. The only thing I want to know is how much it heals, like does it restore a certain percentage of health, what kind of wounds can it heal, etc. We can't have a cure spell that can cure every single thing.
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Aerith
God
Slash's Bestest Posting Buddy~[/color][M:-4305]
Posts: 973
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Post by Aerith on Jul 14, 2010 13:20:42 GMT -5
It has been fixed. I hope that's better.
It would be a bit weird to have Aerith with no cure spells, since...that's pretty much all she's been seen doing in combat situations in the KH games. xD
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Oathkeeper Emi
God
Dark[/color] Meat[/color][M:-2250]
got old
Posts: 750
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Post by Oathkeeper Emi on Jul 14, 2010 13:29:15 GMT -5
Very true. Well, it looks pretty good now. Especially considering its a strong ability. I think that stating it in more realistic terms instead of percentages helps. If no one has a problem with this I say...
Accepted, Locked, and Moved!
Just use it responsibly. xD I trust you not to go overboard.
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