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Larxene
Jul 17, 2010 9:07:36 GMT -5
Post by jen on Jul 17, 2010 9:07:36 GMT -5
Let’s get the basics down first.
Name: Larxene. Nicknames: XII, the Savage Nymph. Age: Nineteen. Gender: Female. Race: Nobody. Homeworld: Radiant Garden | The World That Never Was. Alliance: Shadow.
You’re just a puppet aren’t you? Played By: Jen. Age: Fifteen. Gender: Female. Contact: PM, or just ask through messages for IM. (: Audition Link: Tadaaaa!
So tell me a little bit about yourself.
Physical Aspects: Were it not for the sneers, glares and cold looks, number twelve might have been considered fairly attractive by her fellows. Her hair … is a controversial matter, so to speak. The woman’s pale blonde hair is swept into a sleek, orderly fashion that reaches a little past her chin. Two strands are styled so that they stand acutely out of place, resembling antennae not unlike those of a Heartless. Though her ferocity and bizarre hairstyle somewhat detracts from her appearance at times, Larxene is undeniably pleasing to the eye. She is pixie-like in the face. The Savage Nymph sports small, dainty features that recall that of a child’s, creating a false impression of innocence and purity. Her eyes are wide and childlike; a clear, intense shade of emerald, they are framed by long, thick golden lashes. Her lips are a cupid’s bow, pale pink and prone to pouting, or a rather angelic, glowing smile, revealing rows of white, square teeth. Of course, she scowls almost equally as much. Larxene is not known for having a massive, sturdy build; in accordance to her facial features, she is overall rather small and dainty in size, not reaching much farther than 5”5 and weighing not much over 8 and a half stone. She has the general appearance of something quite delicate and flimsy. This is a prime example, of course, of where looks can be deceiving. Larxene is anything but.
Persona: - Façade: Half of the time, Larxene as sweet and childlike as her exterior appearance suggests. If one were to look past a few of her more disturbing comments, one would not suggest anything amiss about the girl – until, of course, her temper is provoked. She puts on a convincing show of emotion, a show even she herself sometimes has to reassure herself is just a performance. She has no belief in the dreadfully hopeless, optimistic dream that Nobody’s are capable of emotion on any level; she has no heart, and therefore no emotions, and that was that. Might as well take advantage of the situation, if anything, and enjoy the lack of moral. She is obsessed with weakness, and suppressing the characteristics she feels may define her as weak. This drives her to being a determined, competitive creature who would never dream of backing down to anyone or losing. To a point, Larxene is a master at concealing her instinct reactions; until she is pushed simply too far, she does not betray her fury. She instead plasters an innocent, simpering smile upon her face and strikes back with a tongue coated in venom. However, a man who pushes her buttons is an unlucky one. She strikes out in impulse and thinks nothing for the consequences – she is a woman who simply does not care. This does not mean, of course, that the woman is incapable of lust. Lust is not a function of the heart, but of the body, and she is not ashamed to say she has no issue with flirting when she finds a member of the opposite sex attractive. Hell, even when she doesn’t; she really isn’t terribly picky. They are just something to play with. Where Larxene is concerned, flirting and torture sit beside each other; she incorporates much sadism and cruelty in her teasing.
Of course, Larxene has a playful side. Her humour is a contentious matter; not everyone agrees with her that disembowelment is a funny joke, for instance.
- Inner Mind: There is no deep down with the Savage Nymph. Beneath the surface, Larxene is not so different. Perhaps she is not so innocent or playful as her banter suggests, but Larxene has never made that a big secret. Were she capable of feeling, Larxene might be a compilation of almost all things wrong with the world: wrath, envy, pride, lust and greed. A hideously self-important, callous creature, she has no consideration for any other being in the world beside herself; this is a trait that runs right down to the very core of her being. There is no humanity, beneath the sugary surface of the Savage Nymph. At her very centre, she is perhaps even viler than she is on the surface. She does not feel, but the replication of pleasure she gains from inflicting pain on others is a dead ringer for emotion, and she thrives upon her joy in spilling blood, no matter what the cost. As well as this, her wrath is a deadly thing to provoke. She will never leave the scoreboard at evens; if she has been wronged, Larxene will go to any lengths to settle the score and have her revenge. And of course, though she will go to every length to deny it and conceal it, Larxene is a very jealous, bitter creature. Though she would not admit it, envy, alongside wrath, is a prime motive for many things she does. She envies those with hearts, who can hate, and be curious, and love. And the fact she is grudgingly fascinated by the concept of love, having never felt it even when she was whole, is a secret she will take to the grave. She hates in herself the microscopic, weak little parasite inside her that yearns for it. However, it is buried beneath the wants she is far less ashamed of; though it is also a secret, it is a less well guarded one that Larxene wishes she could hate. Hate is such a wonderful motive for such dreadful deeds, of course, so how could she not wish for it? Pride is another sin Larxene embodies. She is competitive, and not afraid to show it, because she never loses. She simply grows tired and allows others to win. She does not lose. Failure is for the weak, and she will never be weak. XII is a creature of luxury, also; she enjoys the finer things in life, and she will always want more. She will never be content with her lot. When the Savage Nymph feels threatened, her sense of malice and violence is kicked into a higher gear; the sarcasm is used every other sentence, and impulses are far more likely to be acted upon. She has a tendency to jump headfirst into dangerous situations, becoming a liability for herself and others in pressured situations, especially situations in which she feels the need to ‘prove’ herself in some way.
Empty your pockets and show me what you got
Items: (List any items you wish to purchase)
Inventory: Any items such as keychains, and Synthesis materials, as well as plot items go here.
Stand up and fight.
Weapon(s): So she calls ‘em foudre because she likes to be different and fancy, I heard. ;o Larxene does not carry one weapon, as such; she carries eight, fitting between each finger. Dubbed ‘Foudre’ – the French translation of Thunder, most appropriately – Larxene’s weapons are designed to kill swiftly and efficiently. A blend of vibrant, electric yellow across the blade, fading along to a metallic blue on the hilts, they very much embody their master’s temperament. Proud of what she is, the hilt of Larxene’s weapon is designed to resemble the cross-like design of the Nobody symbol. Infused with the same element of lightning the Savage Nymph herself manipulates, Larxene’s knives are slim, streamline weapons ideal for throwing and rapid attacks. Throws from a range can be deadly – at a charged state, the effectiveness of this weapon is only increased. Alternatively, the Nymph has the option to use her knives at close range, slashing them through the air at a lightning-speed, dealing massive damage to those at the receiving end of such blows.
ABILITIES SECTION:
Lightning control. as her element suggests, Larxene is capable of sending lightning down upon opponents, causing damage and perhaps provide a reasonable distraction during combat. She is also able to infuse her knives with the same lightning and throw from a distance.
Range: They have the potential to travel at a distance from around thirty-five feet if infused with her knives. The explosion is of a medium size, depending on how long cooldown has been (if used again just three posts after its previous use, the explosion is less than what it would be six posts later.) Speed: Lightning fast, which can be problematic to those on the receiving end. Cooldown: Three, though Larxene is able to charge her knives at any time. Uses: Three, though Larxene is able to charge her knives at any time. Strength: Weak, and can be countered by a water-based attack.
Teleportation. During combat, Larxene is known to manipulate the Corridors of Darkness in the aims of confusing opponents and gaining the element of surprise. Of course, it is difficult to maintain an advantage over a foe that is able to spontaneously appear behind you at will.
Range: In theory, she could teleport anywhere she wishes. Speed: Teleportation is instantaneous. Cooldown: N/A. Uses: Passive. Strength: Weak.
Rush. Enraged, Larxene will attack at a speed matching that of lightning, slashing opponents as she rushes past, or else rushing behind them and attacking at a ridiculous speed.
Range: She is able to rush at a target from medium to close range preferably, though can execute the attack from a range of around thirty feet. Speed: Extremely fast – lightning speed. Cooldown: Five. Uses: Twice. Strength: Weak, easily countered or blocked.
Everybody’s got a weakness or two; what are yours?
Elemental Weakness: Water. Other Weaknesses: Rage, overconfidence, and personal feelings or grudges towards opponents tend to shake the girl’s focus.
What’s your story?
Seventeen year old Arlene grew up in Radiant Garden, enjoying a very cushy, luxurious lifestyle as the only child in a wealthy, somewhat privileged family. She got what she wanted and she had little to complain about – though she did. Arlene quickly became obsessed, however, with the circulating rumours of a resident scientist Ansem’s studies underground somewhere in the city. Naturally charismatic when she wanted to be, and awfully determined and curious, Arlene attempted to befriend Ansem's younger apprentices for answers, though the scientists tactfully avoided answering, to her disappointment. Rumors swept across the world, about what they could possibly be studying. Many claimed they researched in an underground terminal about Darkness and strange creatures that were born from it, and rather than being frightened, Arlene grew ever more determined. Eventually, the young girl resorted to one last effort, and sought to follow the youngest scientist, Ienzo, into the underground study.
She watched them study, mystified by what she saw. Intelligent though she was, Arlene could make no sense of their research. Though curiosity burned and she wished to ask questions, she knew to speak out would bear awful consequences. So Arlene said nothing, and went home, angry and frustrated, burning with curiosity. During the next few weeks her obsession grew; she spent her days locked in her room, fervently creating plans to infiltrate the study when the scientists were absent, and steal their notes, perhaps. She had to know.
However, her plans soon became unnecessary. Just weeks later, panic flew about the town of Ansem the Wise’s disappearance, alongside his devoted apprentices. Residents were quick to attempt to forget the disappearances, deciding their studies were haunted and they were strange, so better left unspoken of. Arlene too was afraid, and decided she too would attempt to forget the labs. For months, this went well. She ate, she slept, she demanded, she got, and she continued to enjoy her cushy lifestyle. But it soon became apparent that, as usual, this was not enough. Curiosity claimed her once more. She set out to the underground tomb, armed with nothing but a heavy flashlight. The blonde wandered through into what she remembered as Ienzo’s private study, the only lab that was not completely demolished by time, and she found one clear tank, in which a small, dainty heart fluttered inside. Arrogantly sure she could handle anything a heart could throw at her, she reached for the container. It seemed that before his demise, Ienzo had ensured his lab would be safe from intruders. A flurry of Heartless were unleashed upon the girl, Ienzo’s final present, and as she struggled helplessly to fight back for her life, Arlene was engulfed by hatred and spite for her untimely demise. A Nobody was born.
The next thing Arlene remembered, was that she was not Arlene. A hooded dark figure was towering over her, making offers she could not refuse, and suddenly she was Larxene. Her memories died away quickly; Larxene quickly became all she was, and all she ever was. Conspiring with Marluxia to overthrow the Organization she had joined ranks with, Larxene enjoyed abusing the tiny witch, Naminé, whom they held captive in Castle Oblivion to reel Sora into their favour. She seemed to get along with Axel fairly well during their stay at Castle Oblivion, who even warned her not to mess with Sora at one point. Of course, she lightly replied she was only going to play with him for a while. She enjoyed teasing her fellow residents; it was a hobby, of sorts, to pass the time. Tauntingly, she told the already furious Sora that he was just 'playing' the hero, happily pushing him further and further, testing his rage. She mocks him once more for chaining himself to false memories of Naminé and of the promise he supposedly made. The final straw came when she violently shoved Naminé to the floor, knocking her out. It was a mistake, for her taunting delayed her destroying of Sora, which would've been perhaps possible had her arrogant, callous nature not bought time for Sora's friends, Goofy and Donald, to return to his aid. Sora was infuriated and, with Donald and Goofy, fought her, and defeated her, leaving only Marluxia left to face. Crying out in astonishment as she faded into darkness, Larxene glowered into the eyes of her conqueror as she ‘died’. Silly as it was, despite the fact she would soon be gone forever, she promised the score would be settled. He would not get away with defeating her, no matter what. Then suddenly, her eyes were opening again, to wonderful, beautiful darkness and she was alive. XII had no idea whether she had simply blinked, or she had been slumbering for years. All she knew as she crawled through the darkness was she was finally opening her eyes once more, and vengeance was way overdue.
It all comes down to this: make your choice.
You are presented with three weapons: a sword, a staff, and a shield. The sword represents the power of the warrior; invincible courage comes with this weapon as well as horrible destruction. The staff represents the power of the mystic; inner strength comes with this weapon as well as wonder and ruin. The shield represents the power of the guardian; kindness to aid friends comes with this weapon as well as a shield that will repel all.
Which one will you choose?
Chosen Weapon: The sword.
Swift Blow Swinging your weapon with all of your might, you achieve speeds unlike any other you have ever obtained. Your weapon glows faintly as you smash, slash, hack, stab, or otherwise injure your foe with greater speed than normal.
Range: Melee Speed: 2x swing speed Cooldown: 4 posts Uses: 2 uses Strength: Weak
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Nothingness
Character Moderator
My title, foo![M:-2455]
Posts: 762
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Larxene
Jul 17, 2010 11:10:29 GMT -5
Post by Nothingness on Jul 17, 2010 11:10:29 GMT -5
Ha, ha, I really liked reading this--especially the persona and facade sections. Definitely very classic Larxene.
However, you need to fix up the abilities section. You can only have three weak, or one moderate and one weak, or one strong ability. Fix those up, and it'll be all good.
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Larxene
Jul 17, 2010 11:35:03 GMT -5
Post by jen on Jul 17, 2010 11:35:03 GMT -5
Tehe, I knew I'd slip up with the abilities xD;! Okay, fixed. (:
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Nothingness
Character Moderator
My title, foo![M:-2455]
Posts: 762
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Larxene
Jul 17, 2010 11:40:45 GMT -5
Post by Nothingness on Jul 17, 2010 11:40:45 GMT -5
Mmmm, alright. The Teleportation ability concerned me a little bit, but looking at it again, it seems fine.
Accepted, Locked, and Moved.
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