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Post by gabranth on Jul 19, 2010 21:36:18 GMT -5
Let’s get the basics down first.
Name: Noah fon Ronsenburg --you’d do well not to call him this. Nicknames: Judge Magister Gabranth | Gabranth Age: Thirty-five Gender: Male Race: Human | Hume Homeworld: Ivalice Alliance: Shadow | neutral bordering dark
You’re just a puppet aren’t you? Played By: gabranth Age: nineteen Gender: female Contact: PM | e-mail by request Audition Link: here Other: n/a
So tell me a little bit about yourself.
Physical Aspects: Gabranth is of average height, his body well built from endless practice at swordplay and battle. His jaw is strong and his features are usually set into an almost grim expression behind his helmet. His dull eyes are emotionless more often than not from conscious effort. When he feels an emotion strongly enough - usually rage, it breaks through the mask of his face often accompanied by self-disgust. He has sandy blonde hair, cropped short, though it's rare that you'll see any of this, hidden behind his metal cage. Half of a set of twins, his face mirrors Basch fon Ronsenburg’s save minor subtles, such as the freckle on his left cheek, shorter hair, and lack of the scar over Basch’s eyebrow. Gabranth is rarely seen without his Judge Magister suit. Bulky with dark metal, Gabranth's armor is intricate with Archadian design. It clanks heavily when he walks and makes stealth out of the question. A dark cape hangs from the back, the seal of the Archadian Empire bright in red, and atop sits a horned helmet.
Persona: - Façade: For all intents and purposes, Gabranth comes across as a leader. He holds himself high, walks with an authority unmatched save beside his own superiors, and talks in a tone that demands attention. He is dominate and controls his men easily. His skill in battle and as Judge Magister makes his men confidant in his abilities. They, like many, have faith in his judgment and many times, while being one of the youngest judges, his opinion is readily accepted and taken into account. Gabranth is goal-orientated with zero room for error. He borders on being a perfectionist as any kind of failure is out of the question. He respects honor, bravery, and law above all else. Gabranth follows orders with little question though he is not immune to his own concerns.
- Inner Mind: Hate. Pure, absolute, boundless hate. Gabranth’s inner mind is twisted with a self-loathing so deep it has warped his honorable ideas into a desperate shamble of thought. He clings to authority and shoves his self-imposed lack of honor onto others. His need for things to go right comes from the fact that he believes he has failed everything in his life. He finds outlet for his hate in his brother but it’s not enough to stop the raging self-loathing that burns in him. Gabranth believes his hate is all that he has left and it drives him, often under the command of others. He is ridden with guilt and shame and is cold and ruthless in his ire.
Empty your pockets and show me what you got
Items:
Inventory:- Chaos Blade & Highway Star
- Judge Magister armor & helm
- open
Stand up and fight.
Weapon(s): Chaos Blade & Highway Star | a set of finely crafted swords, the former larger than the other. The blades are curved, hilts intricate with Archadian design. They are attachable at the base which creates a single, dual ended weapon. Gabranth is very skilled with both forms and is able to interchange between them fluidly, without breaking movement. His dedicated use of them have made them signature of the heavy judge armor he bears.
ABILITIES SECTION:
| INNOCENCE | By touching the blades together, Gabranth charges the attack, initiated when he pulls them back apart. He swings violently two to four times, creating shock waves that fly in the direction of his swings. On connection with a target, they explode. Blades: Separate.
Range: Twenty-five feet. Speed: Moderate. Cooldown: Four. Uses: Three. Strength: Weak
| HATRED | Gabranth charges an orb of energy around himself, which he can dispel at any time. The longer he charges, the more destructive the attack is. While it reaches out on all sides the direct path of attack is uncontrollable. This move can be activated accidentally by a strong surge of emotion. Gabranth has regretfully done this more than once. Blades: Separate or together.
Range: Ten feet in all directions. Speed: Fast. Cooldown: Four. Uses: Four. Strength: Weak
| FULMINATING JUDGMENT | Very similar to his brothers Fulminating Darkness, Gabranth charges energy in both hands before joining them before him. It reacts, sending a nearly perfect vortex of black magic forward toward a target. Blades: Unnecessary.
Range: Thirty feet. Speed: The first stage charges at a moderate pace and is easily deterred, however once it’s complete the final stage occurs very quick, striking opponents instantly upon release. Cooldown: Five. Uses: Two. Strength: Weak
Everybody’s got a weakness or two; what are yours?
Elemental Weakness: Light. Other Weaknesses: Himself.
What’s your story?
Gabranth, then Noah, was born in the Republic of Landis only seconds after his twin, Basch. For a handful of years, his life was quite normal. Nothing like the desperate man he is now, Noah got along very well with his brother and his parents. He idolized his father, a general in the army of Landis, and it didn’t take long for him to want to be like his dad. While their worried mother disapproved, Basch and Noah began to practice, determined to be hero’s as they saw their father. The memories are almost dreamlike in their perfection, before their father’s death, their mother’s illness, the fall of Landis. Before Noah became Gabranth.
The Empire of Archadia invaded. Outnumbered and outmaneuvered, Landis fell quickly to their hungry hands. Noah’s father fell with them and his mother grew sick. And Basch – traitorous Basch – ran, leaving Noah behind in Archadian ruled lands with his dying mother. Landis gone, Noah moved his sickly mother to the heart of Archadia, her homeland, in hopes to heal her. It did little good. He took his mother’s surname, the origins of Gabranth, and joined the army of Archadia, pledging himself to the country that took his homeland and his father. Skilled and determined, Noah, now Gabranth, rose quickly in ranks, becoming the Judge Magister Gabranth. He fought valiantly for the Emperor Gramis and his family, for the country of Archadia and for the law. In his self-loathing and anger in his brother and his dedication to command, Gabranth helped blame his brother for the murder of a king. It was one of the beginning steps to taking conquest of the lands between Archadia and their enemy Rozzaria. However, those were the only steps taken. A strange darkness overtook Rozzaria. At first, Archadia rejoiced, the war over as the Rozzarian’s men were unable to leave their own country unmanned. Archadia took the initiative, Gabranth on the front lines with the other Judge Magisters. It was a full out assault, all or nothing.
And nothing they received.
What they met in Rozzaria was horrible and otherworldly, monsters of black with magicks unmatched. Men fell in great numbers and the Judge Magisters had no choice but to pull back not long after they had invaded. The beasts followed. Gabranth struggled to keep them out of the palace, but they came through the floor, taking the lives, the hearts of so many people. Judges, civilians, royalty fell. And the darkness became thick, a horrifying cracking, and Noah remembers nothing else.
He survived. Somehow, someway, he survived, finding himself in a foreign world. Still, he has nothing.
It all comes down to this: make your choice.
You are presented with three weapons: a sword, a staff, and a shield. The sword represents the power of the warrior; invincible courage comes with this weapon as well as horrible destruction. The staff represents the power of the mystic; inner strength comes with this weapon as well as wonder and ruin. The shield represents the power of the guardian; kindness to aid friends comes with this weapon as well as a shield that will repel all.
Which one will you choose?
Chosen Weapon: sword
Swift Blow Swinging your weapon with all of your might, you achieve speeds unlike any other you have ever obtained. Your weapon glows faintly as you smash, slash, hack, stab, or otherwise injure your foe with greater speed than normal.
Range: Melee Speed: 2x swing speed Cooldown: 4 posts Uses: 2 uses Strength: Weak
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Nothingness
Character Moderator
My title, foo![M:-2455]
Posts: 762
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Post by Nothingness on Jul 19, 2010 22:12:36 GMT -5
...Once again, words fail me with how well you capture Gabranth. However, I must be somewhat picky, namely with the skills.
For Weak-level skills, Hatred and Fulminating Darkness have way too much range. I'd say take a good 15 or so feet off of Hatred, and decrease Fulminating's by a good margin as well, or at least tell how long it takes to charge it to full. If it takes a long time, then a somewhat shorter distance would be acceptable. 75 feet just seems a bit too much.
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Post by gabranth on Jul 19, 2010 22:25:31 GMT -5
Thank you very much. :]
On the subject of abilities, I guess I kinda expected it, haha. But I've lowered Hatred down to 15 feet (I don't think it had a very large range to begin with) and Fulminating Judgment down to 25, to match Innocence. The attacks are similar in attack pattern so I thought it fitting.
If there's anything else, I'm happy to fix it.
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Nothingness
Character Moderator
My title, foo![M:-2455]
Posts: 762
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Post by Nothingness on Jul 19, 2010 23:14:25 GMT -5
I was just concerned that a Weak ability had a 30-foot radius in all directions and that Fulminating Judgment could be equivalent to a sniper shot, heh. But, I think five feet more off of Hatred would be good. Looking at it, fifteen still seems like a bit too much. I'm not too worried about range with the other two because of their rather linear nature, so if you want, you can increase Fulminating about five or ten feet more, but Innocence is perfect the way it is.
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Post by gabranth on Jul 19, 2010 23:30:00 GMT -5
Oookay. I took five feet from Hatred and put it to Fulminating Judgment. Like you said, it and Innocence are both rather linear, though Innocence branches off a bit at the end. I think Fulminating Judgment would reach just slightly further because of it.
Edit: Oh, oh. Before when I said "I don't think it had a very large range to begin with," that was in reference to the actual attack in the game, not to your request to having it's range cut down. Sorry for the confusion.
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Nothingness
Character Moderator
My title, foo![M:-2455]
Posts: 762
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Post by Nothingness on Jul 20, 2010 9:53:33 GMT -5
Ha, ha, s'okay. Well, it looks alright to me. So:
Accepted, Locked, and Moved
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