Castle
Senior Member
Gutter Baby[M:-1050]
Posts: 441
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Sora
Aug 24, 2010 14:12:24 GMT -5
Post by Castle on Aug 24, 2010 14:12:24 GMT -5
Let’s get the basics down first.
Name: Sora Nicknames: N/A Age: 16 Gender: Male Race: Human Homeworld: Destiny Islands Alliance: Light
You’re just a puppet aren’t you? Played By: Castle Age: 17 Gender: Female Contact: PM Audition Link: Here. Other: N/A
So tell me a little bit about yourself.
Physical Aspects: Sora has done quite a bit of growing in recent years, but he still doesn’t make it past 5’5”, though his nest of light brown hair spikes skews the measurement somewhat. His deceptively skinny build houses a considerably strong, but slender, muscle mass, more developed now that he has a few more inches to his height. His eyes are a deep sky blue.
For some reason, probably a magical one, the clothes that the fairies gave him a year ago still fit. The outfit consists of a dark blue and red shirt, over which is a short sleeved, hooded jacket that is black and white. The pants, also black, are baggy, come down to just below his knees, and have several yellow straps that connect to the red pouches on either side. His black and yellow shoes are larger than average, and he wears fingerless gloves that are mostly black and white. Around his neck is a chain necklace with a crown ornament on it.
Here is a picture.
Persona: - Façade: Sora generally maintains an upbeat attitude, with an unwavering devotion to good and an incredible sense of justice. He values friendship highly, and his love and trust for his friends is nigh unbreakable. He will do anything for them, which is often the biggest part of his motivation. A bit simple minded at times, Sora can remain optimistic and determined when things get rough.
He is the type to follow his heart. If there is something he feels he needs to do, he will do it, even if people tell him not to. He is not afraid to take action, which can make him a bit rash in some situations. The same goes for his words; though he isn't completely without tact, he does tend to blurt his opinions.
On the other side of the “friendly” coin, however, are his actions toward those he deems to be “bad.” Guided by his sense of justice, he will readily exterminate, be it through pummeling or outright destruction, threats to the greater good.
- Inner Mind: Despite his upbeat attitude and confident disposition, Sora, like anyone else, is vulnerable to feelings of hopelessness or uncertainty. There are times when he relies on outside encouragement to face an overwhelming threat, and the stress of his tasks does reach him more often than not, especially when the beliefs that drive him are challenged. If such a thing happens, it’s difficult for him to decide how to handle it.
Even the Keyblade Master is not entirely free from Darkness. Frustration quickly turns to rage under circumstances that don’t simply make him feel hopeless, though sometimes the two feelings mingle. However, his heart is strong, and he has the power to pull himself through, even if doing so is painful. If he’s not completely broken, he can come back.
Empty your pockets and show me what you got
Items: (List any items you wish to purchase)
Inventory: Any items such as keychains, and Synthesis materials, as well as plot items go here.
Stand up and fight.
Weapon(s): The Keyblade: Kingdom Key.
- Keyblade Ability 1: FaithSora holds the Keyblade up, and pillars of light appear in a circle around him. The pillars spin rapidly, and then shoot outward.
Range: The pillars appear in a 3 foot radius around him, and then shoot out 6 feet before fading. They are roughly 7 feet tall.Speed: It takes 1 second for the pillars to appear, 1.5 seconds to spin, and 1 second to shoot out.Cooldown: 3 posts.Uses: Twice per battle.Strength: Weak
ABILITIES SECTION:
[Slapshot]
Range: Close range, as far as it takes to make a normal attack with the Keyblade. Speed: 5 strikes in about 2 seconds. Cooldown: 3 posts. Uses: Twice per battle. Strength: Weak.
[Finishing Leap]
Range: 10 feet horizontal, 6 feet at the peak of the jump. Speed: 1 and a half seconds. Cooldown: 5 posts. Uses: 2 per battle. Strength: Moderate.
[Sonic Blade] [Sora rushes forward and slashes the opponent, performing a series of follow-up slashes with the same intensity immediately afterward. On the fifth slash, he charges forward and delivers the final move with more power.]
Range: 5 feet maximum distance from his opponent to initiate the ability. Speed: 5 hits in 4 seconds. Cooldown: N/A Uses: Once per battle. Strength: Strong
[Mega Flare]
Range: 7-foot radius, 9 feet high. Speed: 1 second to set up, 1 second for the orb to appear, a half second to explode, 2 seconds for the flames to die completely. Cooldown: 4 posts. Uses: Twice per battle. Strength: Strong
Everybody’s got a weakness or two; what are yours?
Elemental Weakness: Darkness. Other Weaknesses: His friends, if put in a situation that forces him to act in their best interest rather than his own.
What’s your story?
Sora grew up on the Destiny Islands with his two close friends, Riku and Kairi. When he was fourteen, a sinister darkness came and destroyed his world, separating him and his friends and sending them across the worlds. During this catastrophe, he was granted the power of the Keyblade, which allowed him to fight the darkness that had swallowed his home.
With the help of Donald Duck and Goofy, who were in pursuit of their own missing friend, King Mickey, Sora went from world to world and fought the darkness that threatened them. Sora prevented the destruction of those worlds by using the Keyblade to lock the doors to the worlds’ hearts.
Throughout these adventures, Sora managed to locate Riku and Kairi, but these reunions were not as simple as he thought they would be. Riku was embracing the Darkness, and Kairi had lost her heart in the destruction of the Islands. Things only got worse from there. Riku ended up being possessed by the dark entity that called itself “Ansem,” which was actually Xehanort’s Heartless. Sora was then informed that Kairi’s lost heart had taken shelter within his own. Therefore, after he defeated the possessed Riku, he took up the special Keyblade that held power over hearts and stabbed himself with it. This successfully freed Kairi’s heart and returned it to her body, but transformed Sora into a Heartless in the process.
However, Kairi recognized Sora even as a Heartless, and the light in her heart brought his out of the darkness. He regained his human mind and form, and from there was able to pursue Riku, and Xehanort’s Heartless, to the End of the World.
Their final battle with Xehanort’s Heartless took them to the Door to Darkness. With the help of King Mickey and the now freed Riku, they managed to close the door and lock it. When this was done, the door vanished, and all of the destroyed worlds were restored. However, while Kairi returned safely to the Destiny Islands, Riku vanished with the door, and so Sora's adventures were far from over.
The only path out took them to a strange world of green fields, and from there, Castle Oblivion, a mysterious place run by Organization XIII. The Organization planned to use Sora's powers as Keyblade Master to fulfill their arguably sinister goals. To do this, they had a strange witch named Namine rewrite Sora's memories with her unique power. The more he progressed through the castle, the more he forgot of his time outside it. However, before his heart could be completely torn apart from the inside, Namine began to regret what she was doing to him. By then it was too late to totally restore his heart, but there was still one thing she could do. In the end, after all the battles had been fought, she gave Sora a choice; keep his memories of the castle and give up everything else, or remember his past but forget Castle Oblivion completely. Sora chose to relinquish his memories of the castle, and so he was made to sleep in a hidden room while Namine repaired his heart accordingly.
Unbeknownst to Sora, he was still incomplete from his transformation into a Heartless. Half of him, his Nobody, Roxas, was now a member of Organization XIII. Without this part of him, Sora was unable to awaken. Through a series of events that spanned exactly a year from the time he lost his heart, Roxas eventually rejoined Sora, and the restoration of his whole self was complete.
When Sora awakened, now fifteen years old, he, Donald, and Goofy had no recollection of the castle or Namine whatsoever. Instead, they decided to pick up where they left off; finding their missing friends. However, they soon learned that there was still darkness afoot, and destiny forced them to fight once again. This time, their journeys to each world had Sora opening pathways between them.
They met with the rest of the Organization members and eliminated them, one by one. In the final battle with Xemnas, the Superior, Sora and Riku were separated from the others, and they worked together to defeat him. Afterward, they found themselves on the Dark Margin, and a letter from Kairi spurred the Door to Light to open and bring the two friends back to the Destiny Islands, where the others were waiting for them.
And they lived happily ever after, right? Wrong.
A year later, Organization XIII was mysteriously resurrected. Darkness was still a threat to the worlds. Riku disappeared from the Islands, leaving behind a note to Sora that “dared him” to venture out and fight again. Naturally, Sora accepted the invitation. There was still work to be done as Keyblade Master.
He tried to contact Donald and Goofy, but apparently, they were preoccupied with other duties. However, Chip and Dale sent the gummi ship Highwind over to him anyway. After leaving an apology note for Kairi to find, Sora boarded the gummi ship and began his new journey alone.
It all comes down to this: make your choice.
You are presented with three weapons: a sword, a staff, and a shield. The sword represents the power of the warrior; invincible courage comes with this weapon as well as horrible destruction. The staff represents the power of the mystic; inner strength comes with this weapon as well as wonder and ruin. The shield represents the power of the guardian; kindness to aid friends comes with this weapon as well as a shield that will repel all.
Which one will you choose?
Chosen Weapon: Sword.
Guard Break The ability to slash through any defensive abilities of Weak strength, Guard Break symbolizes the destructive power of the Sword at its peak.
Range: Melee Speed: Normal swing speed Cooldown: 3 posts Uses: 2 Strength: Weak
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Fate
~Jay's Hero~
[M:-3130]
Posts: 1,005
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Sora
Aug 24, 2010 15:29:29 GMT -5
Post by Fate on Aug 24, 2010 15:29:29 GMT -5
You are far better at summing up Sora's history than I would have been; that would have taken me another thousand words @_@.
The only thing that needs a bit of tweaking is the first ability. I'm mainly looking for the amount of attacks and a more exact speed estimation. Other than that, I think you're good to go.
EDIT: After you made the edits, I think you're good. Accepted, Locked and Moved! [/size]
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