Lagunamov
Senior Member
THE Mod of Awesome[/color][M:75]
Posts: 342
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Post by Lagunamov on Oct 21, 2010 7:56:58 GMT -5
Let’s get the basics down first.
Name: Phasmastis Despero. Nicknames: Animositas. Age: Undefined Gender: Gender Neutral (mind voice is female though) Race: Sentiment. Homeworld: Resides at the Keyblade Graveyard. Alliance: Darkness
You’re just a puppet aren’t you? Played By: Lagunamov. Age: 21. Gender: Male. Contact: PM. Audition Link: Other:
So tell me a little bit about yourself.
Physical Aspects:
As the Sentiment of a fallen warrior, all that Animositas is an will ever be is an empty suit of armor. Its helmet is decorated with two sharp prongs on the side and to the back, and a dark shaded decoration where its eyes would be. While most of the armor is relatively standard, with dark shaded decorations and crystal plates in several places, two features make it unique. The first, and less important one, is the large belt and torn cloth on its waist, used for holding Havoc behind it when it doesn’t feel like dismissing it. The second are the claws that decorate its hands, providing a lethal last resource weapon, for they are capable of tearing through flesh and easily leave markings on rocks.
Persona: - Façade: What can a face stripped of any humanity show to the world? What can hands that lack warmth offer? What can a chest lacking a heartbeat feel? Animositas outer behavior follows these three questions. Its face lacks the ability to communicate, its body unable to transmit any type of tenderness, and its heart unable to beat and feel. Apathetic is what it is, for even whatever interaction it can do through other means is meaningless, even words spoken directly into someone’s mind.
- Inner Mind: Despite its outer lack of emotions, a powerful wave of despair is what fuels Animositas. It is the despair of a lost battle. A forgotten life. A missing purpose. What could lay rest to such despair? Becoming whole? Remembering its past? No. Only a new purpose could help that empty armor move once more. But nothing will ever put that to rest. For putting it to rest would mean its death.
Empty your pockets and show me what you got
Items: (List any items you wish to purchase)
Inventory: Any items such as keychains, and Synthesis materials, as well as plot items go here.
Stand up and fight.
Weapon(s): - The Assault Rifle Havoc is not only a fire gun larger than any other designed for personal use, but has several hidden functions (see Sky Menace). The tip of the rifle is hidden below its frame, a shaft opening for when it is meant to fire rounds. Thanks to its large frame, it can also be used as a large melee weapon of the likes of Hammers… or anything that can be slammed onto someone.
- Destiny's Embrace – A Keyblade acquired after the death of its original wielder at the hands of the Sentiment. The hilt is not mirrored, one side a breaking ocean wave, while the other is a sandy vine that wraps around the shaft. The shaft itself is colored to resemble a sunset. The vine of sand connects to a bouquet of colorful flowers, which form the teeth of the Keyblade. A red silken Keychain connects the hilt to a paopu fruit token.
- Havoc
The true form of the Assault Rifle, regained after memories returned to the empty vessel of its wielder. This Keyblade, barely resembling any ordinary one, retains most of its physical characteristics from its rifle mode. Or, better said, the rifle mode takes on many similarities from the blade.
Keyblade Abilities
Revenant Drive An ability only available when the weapon is in its Keyblade form. The sentient armor coats itself in energy, bending light around itself and distorting images. Not being just an illusion, rather the distortions a side effect, this Drive gives Animositas a considerable speed boost, moving twice as fast as normal for the duration of two posts. The illusion created during this time creates after images of the armor every couple of meters as it moves, but conceals its position so long as it doesn't stop in once place.
Range: Self. Speed: Runing speed increases to 40 km/h. 2 Post duration. Cooldown: 4 posts. Uses: 5 times per thread. Strength: Moderate.
ABILITIES SECTION :
Sky Menace You think the exhaust on the weapon is just for decoration? You are dead wrong. By starting up the miniature combustion engine of the Havoc, Animositas can ride it almost as if it were a board and fly into the skies. The weapon retains its ability to fire shots in a straight line in this modus operanti, but of course, to hit anything, it needs to be perfectly aligned. That, however, doesn’t stop her from using anything else from up there. Once activated, the skill lasts up to four posts.
Range: Self. Speed: 60 km/h. Cooldown: Same as amount of posts it was active. Uses: Passive. Strength: Weak.
Crystal Stalagmites With this ability, Animositas is able to dispatch small summoned crystals to its enemies. While small and almost spherical when summoned, the moment they hit their target, or anything, they expand into large upward stalagmites, encasing anything and anyone within a two meter radius in it for an entire post. Once the first crystal was summoned, out of a maximum of four, Animositas has three posts to dispatch them before they disappear on their own. It can choose whether to fire them at enemies, or have them float around its body for defense.
Range: 50 meters. Speed: 40 meters per second. Cooldown: 4. Uses: 5. Strength: Weak.
Shadow Façade This skill allows Animositas to mimic the appearance of any person or creature it encounters. The mimicry is only an illusion, not changing its true physical appearance, so anything larger that its regular form could be walked through. This ability also allows Animositas to mimic their voice and speech, but it is restricted to phrases that it heard uttered by the original person. For unknown reasons, this ability also allows Animositas to change the colors of its armor for two alternatives. Perhaps in life it was a popular model?
At its strongest level, Shadow Façade allows Animositas to produce about a dozen illusions of people or creatures it has encountered, all different if it so chooses to. Only Animositas itself remains corporeal however, so contact with the others is impossible. Furthermore, the higher the number of illusions casted, the less control that can be executed upon them. A new ability gained at this level is the capacity to absorb the strongest memories of any fallen creature within the last half hour, or from any exceptionally important object belonging to someone, allowing Animositas to gain some of its knowledge and grant it one set voice to use as it wishes to, with no restrictions on what the fallen one may or may not have said in its proximity (only for corpses). The setback of this particular side of this skill are the consequences of absorbing too many foreign memories, for they could interfere with what little was Animositas’ to begin with.
Range: Anyone within eyesight can be mimicked. For their voice, it needs to have heard them talking, and only heard phrases can be spoken. Casted illusions can only move within eyesight in 100 meters radious. Speed: The illusion is set up almost instantly. Absorption of memories from the recently deceased takes less than a minute, but with an object it can take anywhere from minutes to hours. Cooldown: Uses: Passive. Strength: Strong
Shadow Moonlighter An ability entirely dependent on the use of Shadow Façade on fallen enemies. Any fallen creature that has had its memories stolen and sampled by the Sentiment also has a set of abilities permanently learned by it. Not everything can be learnt from the victim, same as with his or her memories, however. The learning capacity of this is limited by one Strong ability, one Moderate and one Weak, or three Weak abilities per person sampled, with a maximum of five amongst all those the Sentiment may have stolen memories from. If the limit is reached and a new one wants to be added, an older one needs to be forgotten permanently. Because Animositas is only a carrier, and not the original owner of the abilities, none of them can be upgraded.
- Royal Ward
Animositas can shield itself or an ally with a spherical barrier made of blue light. Anyone within this barrier will feel their fatigue slip away as a renewed sense of freshness enters the body. The shield's restorative abilities do not extend beyond banishing fatigue. It is incapable of sealing wounds and such. The shield neutralizes all abilities used against the protected person up to the current strength of this ability, and it stays in effect for only one post.
Range: An ally must be within 20 feet of Animositas for this ability to take effect; the shield itself extends roughly three feet out from the person being shielded. Speed: It takes Animositas about two seconds to form the shield. Cooldown: 3 posts Uses: 3 uses per thread Strength: Weak
- Prismatic Blitz
Animositas' version of Holy appears as a double-spiral of bright white light that begins at her feet and shoots skyward, reaching a height of approximately fifteen feet. The light gathers into a large orb that shifts into prismatic colors above her and subsequently explodes into three beams of rainbow-colored light that rotate around her for about five seconds, damaging anything in their path. Anything caught close to her when she firsts begins this ability is pushed away from her by the force of the light spiraling around her.
Range: The initial spirals of light extend about two feet from its body and reach a height of fifteen feet where the orb is formed; the beams of light produced by the orb rake the ground in a perfect circle about 20 feet away from her. Speed: The light can be summoned instantaneously, and the rotating beams last for five seconds before the entire attack dissipates. Cooldown: 5 posts Uses: 2 uses per thread Strength: Moderate
Range: Self Speed: - Cooldown: Uses: Passive. Strength: Strong
Everybody’s got a weakness or two; what are yours?
Elemental Weakness: Earth. Other Weaknesses: Strong magnetic fields.
What’s your story?
In what little fragments of memory Animositas has left, it can see a long winded battle that it lost, back in its more mortal days. Where and when that was is a mystery, for it cannot even ascertain if it happened in this wasteland of a world where it now laid itself to rest. All it can remember is how the despair of that loss fueled its current existence into being. A dreaded state of being lesser than even non-existence itself.
For an uncounted number of years has Animositas rested in the same spot at the Seat of War, its Havoc stabbed on the ground as if it were a tombstone and its body leaning against it, limbs numb as if defeated. As if it were just a corpse. In those years it has seen almost no movement in the world, except for the eventual arrival of several warriors to fight a great battle. It believed they might give it a purpose, but alas, they came, they fought, and they left.
With time passing and Animositas unchanging, it still awaits there for the arrival of something that might give it a purpose. Whether that purpose will bring forth destruction or salvation remains unknown.
It all comes down to this: make your choice.
You are presented with three weapons: a sword, a staff, and a shield. The sword represents the power of the warrior; invincible courage comes with this weapon as well as horrible destruction. The staff represents the power of the mystic; inner strength comes with this weapon as well as wonder and ruin. The shield represents the power of the guardian; kindness to aid friends comes with this weapon as well as a shield that will repel all.
Which one will you choose?
Chosen Weapon: Holding the Mystic Staff, a flow of energy encases the empty vessel.
Energy Blast Pointing your hand or weapon at an enemy, a ball of energy of a color of your choice flies in a straight line, headed towards one foe. This ball is about the size of a softball.
Range: 40 feet Speed: 10 mph Cooldown: 5 posts Uses: 2 uses Strength: Weak
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Oathkeeper Emi
God
Dark[/color] Meat[/color][M:-2250]
got old
Posts: 750
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Post by Oathkeeper Emi on Oct 21, 2010 9:15:02 GMT -5
My love for this profile burns with the white hot intensity of a thousand suns.
Approved, Locked and Moved.
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