Post by Nothingness on Dec 9, 2010 23:23:36 GMT -5
Well, since my initial plans for Clive have changed, I think a slight upgrade is in order! This will cost 750 munny, I believe?
Also, these few changes would be nice, too.
[b]Double Vision (Time)[/b]
Altering the flow of time around him, Clive seems to gain a strange aura around him--an after-image that copies his movements, slightly behind him in time. Throughout the duration of this effect all of Clive's attacks deal two hits, and have a slight, quarter-second delay between each movement. This effect lasts for one post.
Range: Melee Range
Speed: Swing speed
Cooldown: Two posts
Uses: Five per thread
Strength: Strong
[b]Twitch Reaction[/b]
Having spent so much time fighting for his life, Clive's learned to react on instinct rather than his senses. As such, his reaction time is somewhat faster than most people--just enough to give him the upper hand in a difficult situation.
Range: N/A
Speed: 20% faster reaction time.
Cooldown: N/A
Uses: Passive
Strength: Weak
Also, these few changes would be nice, too.
[b]Abilities Section:[/b] While he may be a skilled knife fighter, Clive's skill becomes two-fold due to his control over time. However, the bangle he wears does have its limits, and as such, the amount of times Clive uses his time-based abilities is compounded, and can never exceed five abilities used per thread. He also is unable to use more than one time-based abilities at the same time, and cooldowns are shared.
[b]Fade (Time)[/b]
Moving faster than the eye can follow, Clive seems to fade out of existence and reappear out of thin air. He uses this to close the distance between himself and the target, or to confuse them and quickly overpower them. Clive can only move in a straight line while in motion, can't attack until stopped, and can't go through solid objects.
Range: Can move in three, (up to) twenty foot sprints per use
Speed: 250mph
Cooldown: Two posts
Uses: Five per thread
Strength: Strong