Post by Aerith on Jan 7, 2011 1:45:36 GMT -5
Purchasing two major upgrades for Lanying!
One upgrade from Moderate to Strong = 250 munny
One upgrade from Weak to Strong = 450 munny
Total munny = 700 munny
One upgrade from Moderate to Strong = 250 munny
One upgrade from Weak to Strong = 450 munny
Total munny = 700 munny
[b]Shield Raid Cadenza[/b]
When near a water source, Lanying can sing and manipulate that water to form a liquid barrier around herself or another which is mostly impenetrable to all strong magical attacks (except lightning-based attacks) and is also capable of considerably slowing down (but not stopping) physical attacks. Should the need arise, she can choose to burst her shield outward in order to reflect physical projectiles with the force of the water. If melee attacks are involved, this same bursting effect can inflict serious damage on anyone unlucky enough to be caught in it. Once Lanying has burst her shield, it is gone, it cannot be used for anything else, and the cooldown period commences. If her shield begins to dissipate outside of this triggered bursting, she can still harness the water as a weapon, shaping it into either one large orb, roughly seven feet in diameter, or splitting it into five basketball-sized orbs which home in on her opponents.
Range: Can extend up to five feet around the object being shielded, allowing for multiple people within the shield at the same time. When burst, her shield extends an additional three feet. The water orbs travel up to a distance of 50 feet before dissipating.
Speed: The shield will form within the same post in which she begins singing, and it will last until the end of her following post. The water orbs can reach speeds of up to 30 mph.
Cooldown: 5 posts (Cooldown period begins after the shield is gone)
Uses: 4 times per battle
Strength: Strong
[b]Eastern Radiance[/b]
Eight basketball-sized spheres crafted from the light element form in a circle around Lanying. Using Maelstrom's Dragon, she can strike each of the orbs in turn and send them flying toward opponents. She can choose to hit all eight of them individually, or she can combine multiple orbs together to form an even larger orb for one giant hit of damage. The impact of any of these orbs inflicts temporary blindness for one post, and the larger the orb that impacts, the greater the area of effect for this side-effect. In addition, all of the light orbs have the ability to pierce through any darkness-based attacks, serving both to negate them and attack their users. However, she can also choose not to strike the orbs, keeping them around her and using them as obstacles to deter attacks. If they are not hit, the spheres stay in existence for two full posts after the post in which they were summoned.
Range: The orbs create a circle around Lanying with a radius of roughly five feet; when hit, they can travel up to 50 feet before dissipating. When all orbs are combined, they create a single orb that is 10 feet in diameter. If all the orbs are combined into one, the maximum area of effect for the blindness side-effect is 30 feet in every direction.
Speed: The spheres can form instantly; when hit, they can reach speeds of 40 mph; this decreases to 30 mph when all orbs are combined.
Cooldown: 6 posts (If the spheres are used as shields, the cooldown period begins once they have vanished)
Uses: 3 times per battle
Strength: Strong