Post by Aerith on Mar 1, 2011 22:14:21 GMT -5
Nadia upgrade time! First, please replace her personality section with this:
Next, replace her weaknesses section with this:
Now for ability upgrades. First, replace Zio with the following:
Next, replace Matarukaja with this:
And finally, I am cashing in my free class ability upgrade:
Munny-wise, this should cost me 450.
[b]Persona[/b]: [ul][li][u]Façade:[/u] [s]Nadia is often light-hearted, despite her current circumstances. Living around the people of Twilight Town has helped keep her out of the dark clouds of depression. She is easy-going and approachable, always willing to lend a helping hand to someone in need. While not the most talkative person, she is capable of holding a decent conversation, especially if the subject matter is interesting enough.[/s]
[s]Even though life has been unkind to her, she continues to remain resolutely optimistic. She is one of those people who tries to see the good in everyone, determined that humanity as a whole is good. This can come across, not so much as faith, but rather as stubbornness.[/s]
If Nadia retains anything of her old nature, it is only to use it as a front. She can still be kind but only to those select few who have gained her trust. Her experiences since beginning to travel with Jericho have made her increasingly wary of people, however. So her trust is something not easily gained.
She usually projects confidence in her ability to take care of herself. Living away from the comforts and familiarity of the noble life in Agrabah has forced her to develop her self-preservation instincts and not rely so much on others to see to her every need. Because of this, she has been building her inner strength, which in turn lends strength to Asherah.
As an extension of her innermost self, Asherah gains power based on Nadia's personal development. Not only do her current abilities become stronger, but she may also gain completely new abilities depending on Nadia's experiences. Because Nadia has not been aware of her Persona for very long, her available abilities are very limited and basic.
[/li][li][u]Inner Mind:[/u] No longer optimistic, Nadia had little left to cover up the insecurity that she tries to keep buried deep. Since her family rejected her and even sought to kill her, she struggles with abandonment issues. So, she has a tendency to latch onto anyone offering her the security she wants. While she is not physically clingy, once she had attached herself to someone emotionally, it is very difficult for her to let go. The little girl she once was still lives inside her and still longs to be accepted, even if her family did not take her back.
Under Jericho's tutelage, Nadia has developed a deep and abiding hatred of humanity. She sees most people the way he does, with very few exceptions. She has also picked up his love of destruction and has learned (and accepted) the joy of killing. Though she is now nomadic, she has found a home in the darkness, one more satisfying than any she has ever known before.[/li][/ul]
Next, replace her weaknesses section with this:
[b]Elemental Weakness[/b]: Wind
[b]Other Weaknesses[/b]: Jericho. She would do anything for him, especially if he were threatened. Considering that her former sense of morality is eroding away, this may not be as much of a weakness as it could be for others.
Now for ability upgrades. First, replace Zio with the following:
[b]Zionga[/b]
Asherah summons the power of lightning to strike one opponent with two bolts in quick succession. When this attack connects, opponents can suffer partial paralysis, decreasing their mobility for one post. If the attack strikes a specific extremity of the body directly (an arm or leg, for example), that area will be completely numbed for one post.
Range: Target must be within 40 feet of Nadia for the lightning to hit.
Speed: About three seconds for the actual summoning, then an additional two seconds before the lightning strikes
Cooldown: 3 posts
Uses: 3 uses per thread
Strength: Moderate
Next, replace Matarukaja with this:
[b]Heat Riser[/b]
As a support ability, Heat Riser increases the damage of all offensive abilities and all normal attacks, decreases sustained damage, and grants a boost in speed and evasion. Additionally, this ability is capable of augmenting up to three allies in the same way. However, the more allies affected, the lesser the degree of the buffs. The defensive buff always nullifies normal and Weak attacks, regardless of the number of allies affected. When affecting one ally, Moderate damage is decreased by 1/2, Strong damage is decreased by 1/3, and Super-Strong is decreased by 1/4. When affecting two allies, Moderate damage is decreased by 1/3, Strong damage is decreased by 1/4, and Super-Strong is unaffected. When affecting three allies, Moderate damage is decreased by 1/4 and Strong and Super-Strong attacks are unaffected. When activated in one post, the effect lasts through Nadia's next three posts.
Range: Self; allies must be within 20 feet of Nadia to also receive the stat increases
Speed: x2 boost if used on herself and one ally; x1.5 boost if used on herself and two allies; x1.3 boost if used on herself and three allies (Note that the strength increase works the same way)
Cooldown: 5 posts; cooldown period begins once the effect wears off.
Uses: 2 uses per thread
Strength: Strong
And finally, I am cashing in my free class ability upgrade:
[b]Offensive Magic Specialty[/b]
This ability symbolizes the magical prowess of the Staff, increasing the strength of all Moderate magical offensive abilities by 1.5x damage.
Range: N/A
Speed: N/A
Cooldown: N/A
Uses: Passive
Strength: Moderate
Munny-wise, this should cost me 450.