Post by Nothingness on Apr 29, 2011 19:21:50 GMT -5
Alright, so, putting the past behind us and all, we have all realized that we need to fix some stuff up. Here's a list of aaaaall the suggested ideas, and feel free to edit it with any new ideas that come to mind!
RULES
IDEAS & OTHER
RULES
- Character death: In the event of ANY character death, either planning or warning should be issued before hand to ALL members participating in said thread.
Also, should the character death be unplanned (IE, there was no prior discussion and it happened because of the nature of the thread), compensation for the character's abilities will be given to the RPer at a rate of 50%. (Subject to change) - There is to be no god-modding of any sort. You can't dodge EVERYTHING EVERYTIME. That being said, you also can't make an attack 100% unblockable without good reason, give your character insane stat boosts, etc.
- If a thread is closed, it may NOT be crashed by anyone, unless express permission is given by all involved. Even then, it would be best to clear it with a mod.
- While making a strong ability is fine, you must be aware that your ability can only have one primary effect--if it has a side effect such as a status effect, that's fine, but if it wanders into the territory of an entirely different ability, then it may come under question.
- If you think something is overpowered, it probably is. Worse comes to worse, make it seem slightly underpowered.
- Summoned minions/any for of assists need to be checked with a mod/bought in the store (pending updates to shop), and even then not a ridiculous, unbeatable amount.
IDEAS & OTHER
- The shop needs to be revised. In about every aspect. No one's gonna argue with that.
- Keyblades! They need to have a lot about them revised--price, upgrades, what they do, how you get them--let's just make it a full 180.
- The staff is going to be changed up, no ifs ands or buts. Time for some fresh faces in old positions.
- ALL CHARACTERS WILL HAVE ABILITIES RE-EVALUATED! We all have been going a tad crazy with things, and we're changing that. First, you'll go through your abilities and edit them how you see fit to balance them, and then a mod will give their opinion, and any further edits as necessary until both parties are happy.
- No character shouldbe able to have more than 2 abilities in effect at once, and if 2 abilities are in effect no minions can be summoned. Nothing more is necessary and is complete overkill. This also goes for abilities that don't to damage but provide stat multipliers.
- Any ability that affects another character should be limited to two at a time, other passive/defensive abilities can be combined. Stat multipliers limited to two at a time, able to combine with an attack but not with anything that alters perception, mood or the other character's defense.