Post by Nothingness on May 18, 2011 8:44:27 GMT -5
Yup, yup, time to make Viola a little stronger! And clarify her Orders, as well.
First, her Orders! I'm changing each Order to one use, boosting their effect by one post, and increasing the cooldown between Orders by one post. I'll still upgrade each individually, however. You can delete the description with "Abilities Section." I think this should balance them a bit more, since last time I could just alternate them forever, and that was a bit much.
Next, her new abilities! Should cost 300 munny.
First, her Orders! I'm changing each Order to one use, boosting their effect by one post, and increasing the cooldown between Orders by one post. I'll still upgrade each individually, however. You can delete the description with "Abilities Section." I think this should balance them a bit more, since last time I could just alternate them forever, and that was a bit much.
[b]Captain's Orders[/b]
Having the heart of a true leader, Viola's words can boost the abilities those fighting with her, and awaken their fighting spirit. The number of people affected is boosted by five for each strength level, don't affect herself unless Strong level, and cannot use two Orders at the same time. These are the Orders she currently knows:
[ul]
[li][u]Bravery[/u]: Stoking the fires of bravery within her allies, Viola boosts their physical attack and defense by 50% for three posts.
Strength: Weak
[/li][li][u]Wisdom[/u]: Sharpening the minds of her allies, Viola boosts their magical attack and defense by 50% for three posts.
Strength: Weak
[/li][li][u]Focus[/u]: Heightening the natural instincts dormant within her allies, Viola boosts their movement and attack speed by 50% for three posts.
Strength: Weak
[/li][li][u]Threaten[/u]: Striking fear into her enemies, Viola's words reduce the stats of opponents by 20% for three posts.
Strength: Weak
[/li][/ul]
Range: Situational (within earshot)
Speed: N/A
Cooldown: Three posts after effect ends
Uses: Once per Order
Next, her new abilities! Should cost 300 munny.
[b]Land's Bounty[/b]
Drawing upon the healing powers of the earth, Viola heals both the ground around her, and up to Weak damage for herself and allies within range.
Range: Five foot radius
Speed: Five seconds for full effect
Cooldown: Three posts
Uses: Three uses per thread
Strength: Weak
[b]Quicksand Trap[/b]
Viola turns the ground beneath her into ankle-deep quicksand for two posts, slowing down enemies and allies alike, but not herself.
Range: Ten foot radius
Speed: Spreads outward and reaches full distance in two seconds
Cooldown: Three posts
Uses: Two uses per thread
Strength: Weak